A seven-film cycle across time: film, animation, and AI visuals in the Scifi Funk world.
Cyberpunk Dystopia is a series of seven connected films exploring a future shaped by central control, surveillance, and enforced conformity. Each story follows different characters across different eras, but the underlying theme is consistent: an individual confronts the system, challenges its authority, and exposes the cost of control — often at great personal risk.
Although each film stands alone, they form a continuous exploration of power, resistance, and the stories societies tell themselves to remain obedient. Some endings offer hope. Others do not.
Five further films expand the Cyberpunk Dystopia world. All are set in future eras shaped by the long-term consequences of central control.
One explores a post-apocalyptic society rebuilding with no systems of authority at all. Three examine how populations are pacified through distraction, spectacle, and engineered entertainment.
Another film — the most foundational of the entire cycle — follows the life of Daniel Cleaver and his closest friend. Beginning as early as the 1990s, we witness the origins of the system itself: the motivations of its creator, the seduction of genius, and the way brilliant intentions can compound into catastrophic consequences.
This film cycle is also a technical journey. I’m one of the early builders in independent 3D animation, working for years with modest tools such as DAZ 3D and Carrara to develop the visual language behind this world. Now the industry is shifting rapidly — and I’m upgrading toward modern workflows that include AI-assisted production.
Output is necessarily limited while the tools and pipelines mature. But the direction is clear: as soon as AI becomes genuinely feasible for producing full cinematic work at independent scale, this series will move from experiments into film production.